Shirin Hajahmadi

My research focuses on

About

My research and skills are focused on the intersection of computer science, extended reality (XR), human‑computer interaction, cognitive psychology, and the use of sensor technologies. I design, develop, and evaluate XR applications that help people practice critical skills for life and performance improvement.

UX Designer & XR Developer.

  • Research Topic: Design and Implementation of Games for the Empowerment of Cognitive Abilities.
  • Research Interests: Augmented Reality, Virtual Reality, Technology-enhanced Learning, Application of AI in Games, Cognition, Visualization
  • Supervisor: Prof. Gustavo Marfia
  • Co-supervisor: Prof. Luciano Bononi
  • Affiliation: VARLAB Research Group
  • Website: https://site.unibo.it/varlab/en

I have created immersive VR experiences to challenge and study the behavior of the user in situations where task instructions are ambiguous, such as navigating complex environments with unclear guidelines or following ambiguous work instructions. Also, I have developed user‑friendly AR experiences for workplace instruction‑following and motivational workout sessions.

Sumary

Shirin Hajahmadi

My research vision entails an interdisciplinary approach, combining methodologies from Engineering and Cognitive Psychology, to harness the potential of technology beyond mere information provision.

Education

Ph.D. in Computer Science and Engineering (in progress)

Nov. 2021 - Current

Alma Mater Studiorum‑University of Bologna

Research study: Human‑computer‑interaction, design, development and evaluation of VR/AR applications for the enhancement of cognitive functions

Master of Science in Cognitive Psychology

Oct. 2016 - Jan. 2019

Institute For Cognitive Science Studies / Shahid Beheshti University

Thesis: Map‑based Alignment Effects on the Virtual Spatial Navigation in Complex Curved Layouts

Bachelor of Science in Computer Science

Feb. 2006 - Apr. 2010

Institute For Cognitive Science Studies / Shahid Beheshti University

Thesis: Toward the design and development of lexical and syntactic compilers.

Professional Experience

Research fellow

March. 2020 - Oct. 2021

University of Bologna, Anastasis educational centre, Bologna, Italy

  • Progetto: COMponenti tecnologiche PeR l’inclusionE Nella Didattica e nella fOrmazione (COMPRENDO)
  • Developing a desktop game for improving Executive functions for children with Autism.
  • Developing a Mixed reality app (with Hololens2) to overlay metadata on a photo family album.

Research Assistant

Feb. 2019 - March. 2020

Shahid Beheshti University, Tehran, Iran

  • Design and development of VR applications for cognitive enhancement with a focus on Virtual Spatial Navigation.

Contact

Feel free to contact me.

Location:

Via Camillo Ranzani 14/c, Bologna, Italy

Loading
Your message has been sent. Thank you!